Yesterday's release in France of the world-awaited game Pokemon Go leads us to write an article on the subject because yes, we always find a link with intellectual property. It's our own superpower :)
For those of you who aren't sure what this game is all about, here's a brief introduction: The player takes on the role of a Pokemon Trainer, with the goal of capturing as many Pokemons as possible and using them in battle against other Trainers. Unlike the other games in the franchise, this one has the unique feature of taking the player out into the street and capturing his Pokemons, who wander around quietly. Places are also designated for gatherings to fight or participate in events. The real and virtual worlds are intrinsically linked, with your phone allowing you to locate and view Pokemons in your real world environment.
Although the game was released in the United States on 7 July and already has more than 20 million users (!), French players were impatient to play it after a release scheduled for 15 July but postponed following the attacks in Nice. But rather than waiting for a release 10 days later, a large number of players rushed to get their hands on counterfeit applications that multiplied on the web, some of which led users to believe that they would have access to the game but which in fact spread viruses on their phones. At the same time, multiple websites were broadcasting pirated files of the application, giving tips and tricks on how to download and install the game on your phone before its official release.
In order to calm this wave of piracy, Nintendo has reportedly taken steps to try to have as many pirate links removed as possible, but with the game's official release gradually taking place around the world, these actions can only have a very limited effect. Come on Nintendo, "Catch them all"!
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